wearables and beyond….

directions – a non-visual sketch

Posted: February 4th, 2010 | Author: k.a. | Filed under: design process | No Comments »

Third week – would have liked to move faster, less obvious progress outcomes, concrete, ones, this week. I would define this week as one for thoughts to mature, founding done is more of the same, if that makes sense… parallel to wish to move faster, I do recognize further understanding of what I want… I´m looking for something I know already (in a way), at moments I can sense it, but I can´t touch it yet. And it is becoming clearer.

Moments of clarification, third week as well is one of confusion; suddenly I have no idea of what I just articulated, or rather, I start to question, and find opposition(s) possible as well. As thoughts are becoming more clear, I start to see contradictions in what I want to do (of course depending of what / how you define / frame. Maybe I can make use of it, and combine.

A non-visual sketch of directions; three main “areas” are identified, overlaps exist, and some design decisions  goes for all of them.

Performative qualities; outgoing / expressive communication, not necessarily on a “stage”, or dramatic, could be discrete, – a receiver of … , . Applied and common for all.

  • Non-verbal communication; body language, and “instinct” level behavior / communication is of interest. An example of how we mirror each other, often unconsciously, to communicate “I find you ok”, some sort of confirmation. Weather there is status related issues I´m not sure about (right now). Read an article about how horses chew to show lower status, accepting else dominant. Expressing emotions, to enhance, underline them, possible track, design example communication apparel, embed same thoughts.
  • Identity related issues; how we present and express ourselves towards each other, individual vs group, dynamic of individuals need to on one hand, belong and be part of, and on the other hand a need of differing, of uniqueness, of ones definition of one self. When we play with identities, re-invent ourselves, dress up, or dress out, the relation to “the audience”, real, or not, is one concern, but I also believe their is an internal process involved.
  • Living entity; something which has its own life, an existent of some kind, associations are a”parrot” on the shoulder, a mouse put in a pocket. Something you carry with you, as a mascot, which might have decorative qualities. A lot of visuals which appear is related to movements, this living entity move in one way or, another.


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